Game crawling can't escape the anti-crawling measures of major websites. Generally, users can be determined whether they are network robots or crawlers by periodically detecting the traffic of an IP address. If confirmed, you will face the risk of being blocked by IP and therefore cannot access the website.
The usual solution is to capture IP by proxy, but proxy IP is generally more expensive. There are many free proxy IP sites on the Internet, but most addresses are not available due to time constraints. There are many tutorials for maintaining proxy IP pools, just putting crawlable proxy IP addresses in "proxy pools" for later use. In my opinion, such IP addresses will soon become ineffective, which will be even less efficient.
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